- 1. The Overall Production Flow
- 2. Creating the Concept Art
- 3. Generating the 3D Models
- 1. Generating models with Hunyuan3D
- 2. Generating models with BlenderMCP
- 3. Cleaning up the assets in Houdini
- 4. Building the Environment
- 1. Building the terrain
- 1. Houdini: generating the terrain data
- 2. Unreal Engine: building the terrain
- 3. Breaking up the tiling
- 4. Placing the ocean
- 2. Houdini: scattering the assets
- 3. Unreal Engine: importing the asset layout
- 5. Building the Character
- 1. Preparing the model
- 2. Setting up the Control Rig
- 6. Building the Cutscenes
- 1. Building shots in Sequencer
- 2. Tweaking the cameras
- 7. Editing the Video
- 8. In Closing
- Home
- 20260823_01_mv_crab_journey
[UE5.8] [Houdini] I Devoted My Summer Vacation to a Crab - Making a 3D MV with AI Generation, UE and Houdini
Video ProductionUnrealEngineHoudiniGenerative AIDev DiaryHunyuan3DBlender MCPTerrainSolarisUE5Suno
2026-08-23

Video ProductionUnrealEngineHoudiniGenerative AIDev DiaryHunyuan3DBlender MCPTerrainSolarisUE5Suno
2026-08-23
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